I would have given most Pulp characters stats from 12-15, and then to use Mythras parlance Paragon characters (Batman etc) would be from 15-20. Occupational skill points cannot be spent on skills other than those listed as part of the occupation. For a better experience, please enable JavaScript in your browser before proceeding. %PDF-1.3 How? - Talents: Any two. Occupation points automatically calculated. and our Note that if someone is trying to detect the disguise their Spot Hidden or Psychology roll's difficulty is raised to Hard. Upload or insert images from URL. First, find out how many skill points you have! Divide the scores amongst the characteristics. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre. you will have instant access to your previous versions. Create a new Call of Cthulhu by entering the characteristics and without using occupation templates. And what about sidekicks? Kind? % - Add 100 Bonus Points divided between the following skills: Art/Craft (Acting), Charm, Climb, Disguise, Fast Talk, Jump, Language Other (any), Listen, Persuade, Psychology, Sleight of Hand, Stealth. A feeling of regret (e.g. 22 Pulp Archetypes to choose from. Enter Pulp Cthulhu. Adjustments: Explorer Pulp provides a different character generation system and introduces archetypes, new skills, weird science, and psychic skills. Scholar upgrade now Over 70 occupation templates to choose from. Don't know much the Shadow (unfortunately never been published in France, we just know the movie), but for the Phantom (many french-translated comics) I remember he mainly uses his two guns (maybe he shouldn't have any malus when using both of them at the same time? Hunter Theres no need to have a comprehensive list, and so long as you are confining your items to your occupation/background and arent including anything too unusual, theres no need to deduct money to take them. I choose the archetypes liberally what the preferred characteristics and the set of skills that seemed to match best and I have done the same for occupations. Rogue The credit rating range as it will provide the minimum starting level and ceiling that you can reach. Grease Monkey - Rough and ready mechanic, a genius at repairing automotives or aircraft. Lovecraft. Also, I need more skill in Animal Handling, only 25%!! I've found it useful for speeding up character Halve the time required to learn spells and gains bonus due to spell casting rolls. (e.g. Gangster - Hard-bitten member of the Mob. It's like having a rewind button for your campaign. - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Charm, Climb, Fighting (any), Jump, Language Other (any), Mechanical Repair, Navigate, Pilot (any), Stealth, Swim, Throw. They need engage in fun, excitement, and danger! Unless the Keeper permits otherwise, these are the only archetypes able to take these talents. Possibly an inventor or a revolutionary of science. Pulp archetypes add a bit more of a focused concept to your character, and give you some added benefits! May spend 5 Luck to reduce poison or disease damage and effects by half. Depends on the setting: Fantasy, retro-contemporary, present-contemporary, or sci-fi? A NOTE: When your occupation specifies Firearms or Fighting but no specialty (such as Fighting (Brawl)), then it is up to you to choose or add in a specialty! Physical and muscular, and doesnt mesh well with books. (May choose Weird Science). Archetypes in Pulp Cthulhu seem somewhat forgotten beyond character generation. These archetypes are designed to be a core foundation of the character and you'll choose from a variety of types including the Adventurer, Egghead, or Hard Boiled. If both DEX and STR are each less than SIZ. Check out our homebrew rules for freeform magic in BRP ->. Vigilante justice. . Adjustments: I don't mean to be a complainer, and I get some of why things like items and vehicles aren't coded in, but given that the archetype is a CORE mechanic of PULP cthulhu, and given that it was a paid, not a free add on, I am left bewildered why the functions of Archetype are not coded in the same way Career is. Rules that are specific to Pulp Cthulhu will be noted, so if youre familiar with the usual creation process you can skip ahead and look for the new bits! My team is, and always will be, Tarzan, Doc Savage, The Shadow, and the Spider. Pulp heroes have twice as many hit points.). In Pulp Cthulhu, I do not believe there is a "sidekick" feature. Personal Descrlptlon Ideolog/Bellefs Significant People Meaningful Locations Treasured Possessions (Q/U1/Cs Skill & Characteristic Rolls Fumble Fail Regular Hard Extreme Critical Adjustments: If the GM buys it he could rule that the Phantom can tryanextreme INT roll. Whether they follow a clear spiritual path or some own code, they will always fight by their own rules, and never stoop to the low levels of others. What's to stop a Sidekick going Cold Blooded? Era Support for: Modern Pulp Cthulhu! 105. - Add 100 Bonus Points divided between the following skills: Anthropology, Appraise, Computer Use, Electrical Repair, Language Other (any), Library Use, Mechanical repair, Operate Heavy Machinery, Science (any). If you want access to this money, it will require a scene to be played out or discussed, as you sell off your goods to be converted into cash. It's not purely some more HPs. Matt, I ran a session of it about a year back that went well, and I gave Delta Green a try. Multiply your INT x 2. We've already been saving your edits, so if you Fix It, Suggested Hindrances: Cautious, Loyal, Outsider. Pulp Cthulhu is basically a tonal shift in which your Heroes are tough enough to take on the horrors, Luck is a major component of the game, and this game allows min-maxing to your benefit called Archetypes, so you can have adventures to the likes of Temple of Doom and 1990s The Mummy, with Cthulhu mythos creatures. Call of Cthulhu does not often play with tokens on a map, or record specific movements distances. Can't remember seeing him with a sword, but frequently with "tribal" weapons (bow, spear). Here are the instructions how to enable JavaScript in your web browser. The players particularly seemed to enjoy spending their Luck like drunken sailors, fixing dodgy dice roles and squeaking out of peril by the proverbial skin of their teeth. To really get a feel for Pulp Cthulhu, we decided to put it through its paces, playing the scenario "The Disintegrator" here at HPLHS Headquarters. Either/or I'd be comfortable with the Phantom at 85. Dreamer 6 Rek-Bek 3 yr. ago The various changes in Pulp Cthulhu are optional rules to regular CoC play. - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Fighting (Brawl), Firearms (any), Drive Auto, Fast Talk, Intimidate, Law, Listen, Locksmith, Sleight of Hand, Spot Hidden, Stealth, Throw. A teacher? Note: Your post will require moderator approval before it will be visible. We really don't want to see Indiana Jones fighting the giant bald Nazi in front of the airplane and have Indy get beaten up in a round or two. It showed me that Pulp Cthulhu was very light in psychic powers. Choose one key connection out of your backstory, more can be created throughout game play. And as a result they're better prepared to go head to head with the powerful forces of the Cthulhu Mythos and possibly walk away with their limbs and sanity intact. Because I wanted them to be very competent (as it goes for some of these characters), I have created them with two occupations (with corresponding skill points) and 4 talents (yes, 4). The result of the character creation process is that the player ends up (hopefully) with a character who would feel right at home on the pages of Weird Tales or Astounding Stories. All in all, I'm fairly familiar with it. Are all of the additional mechanics a bit much to throw at some first-timers. Not necessarily criminals, but at least scoundrels and pranksters. A hero's backstory is not only helpful to know, but also important to the sanity mechanic. - Core Characteristic: POW In any case, he has to be stronger than Phantom. For example an occupation of crafts person has a credit rating range of 10 - 40. The book contains some pulp adventures too: "The Disintegrator", "Waiting for the Hurricane", "Pandora's Box", and "A Slow Boat to China". Lovecraft Historical Society is an international organization for fans of the author H.P. 5 0 obj Pulp Talents. Your damage bonus will tend to apply as a penalty or a bonus during melee combat, while your Build shows how big and hefty you are. Starts with a faithful animal companion and gain a bonus die to Animal Handling Rolls. Note that occupational and or personal interest skills points should be invested in this skill. DreadDomainJanuary 10, 2021 in Call of Cthulhu. You can post now and register later. Make sure to make the key connection on your character sheet. The quintessential adventuring number two, who may embody aspects of the rogue, steadfast, or thrill seeker. ), In my build for Conan it looks like he would probably have a 90 or 95 Strength. Obsidian Portal has a lot of really cool features that use JavaScript. which you should note. Romantics at heart, and prone to recklessness. I also was fairly stingy in combat skills. Is there that much of a discrepancy or could it still be played as a straight horror game? Has knowledge of a lore specialization skill (e.g. Location. archetype for all those pulp heroes that don't fit neatly within any of the other archetypes. Totally agree. Roll core characteristic, (1d6 + 13) x 5, re-roll ones. An ambulatory and viscous slurry of wood cellulose and water, which somehow gained sentience and punches people despite not being solid. Art/Craft (Acting) 75%, Climb 75%, Credit Rating 90%, Disguise 80%, Dodge 65%, Fighting (Brawl) 65%, Firearms (Handgun) 85%, Firearms (Rifle,Shotgun) 35%, Intimidate 80%, Language Other (Hindustani) 50%, Language Own (English) 80%, Listen 50%, Psychology 50%, Sleight of Hand 70%, Spot Hidden 65%, Stealth 70%, Cigarette Lighter with concealed spider stamp, Thin silken line with tensile strength of several hundred pounds. (e.g. You must spend at least 10 points on your hero's credit rating during the occupational skill phase. (you cannot exceed 99). Once youve filled out all of this, pick one entry and mark it as your key connection. STR 65 CON 75 SIZ 60DEX 85 INT 80 APP 75 POW 75EDU 80, Move 9Damage Modifier 1d4Build 1Hit Points 27 Luck 70, Quick Healer, Strong Willed, Rapid Fire, Master of Disguise. The Shadow Archetype: Mystic Profession One: Criminal Profession Two: Dilettante Characteristics STR 75 CON 80 SIZ 70 DEX 80 INT 85 APP 75 POW 95 EDU 85 Move 9 Damage Modifier 1d4 Build 1 Hit Points 30 Talents Psychic Power (Telepathy), Rapid Fire, Scary, Shadow Skills The difference between Call of Cthulhu and Pulp Cthulhu is the difference between the motion picture The Call of Cthulhu and Raiders of the Lost Ark. - Add 100 Bonus Points divided between the following skills: Appraise, Art/Craft (any), Fighting (Brawl), Drive Auto, Electrical Repair, Locksmith, Mechanical Repair, Operate Heavy Machinery, Spot Hidden, Throw. Once youve recorded all of these stats, also record (in a space right next to where youve been recording them- if youre on roll20, the character sheet ought to be doing this automatically) the HALF and FIFTH values of your characteristics! The place you were happiest (e.g. Here a first attempt. - Talents: Must take the Hardened talent, plus one other. STR 90 CON 95 SIZ 75 DEX 80 INT 80 APP 80 POW 80 EDU 80, Move 9 Damage Modifier 1d6 Build 2 Hit Points 34, Animal Companion (Hero and Satan), Rapid Fire, Rapid Attack, Tough Guy, Animal Handling 40%, Climb 65%, Credit Rating 60%, Dodge 60%, Drive Auto 50%, History 35%, Intimidate 60%, Jump 65%, Language (Other) 40%, Listen 55%, Natural World 40%, Occult 20%, Persuade 60%, Pilot 35%, Ride 70%, Spot Hidden 40%, Stealth 60%, Survival 55%, Swim 60%, Throw 50%, Track 50%. Ideology: Death to the bringers of death! - Talents: Any two. Then, choose some Pulp Talents , within the parameters given to you by your Pulp Archetype! no risk refund guarantee Obsidian Portal has a lot of really cool features that use JavaScript. If your games already tend towards mayhem, violence and improbable outcomes, you may not need Pulp Cthulhu either. Note that you cannot allocate personal interest skill points to Cthulhu Mythos unless the Keeper agrees. by getting a good job, by finding a good spouse, by getting an education). They taught you something. (Note: Again, if youre doing this on Roll20, some of these may be calculated automatically), Sanity Points: Your (starting) sanity points equals your POW characteristic. This is where a great deal of the meat of your character lies, and may tie in to your occupation! Always looking for challenges and focuses on finding the truth, no matter the consequences. Create a new Call of Cthulhu using occupation templates and automated dice rolls. - Add 100 Bonus Points divided between the following skills: Art/Craft (Acting), Disguise, Fighting (any), Firearms (any), First Aid, history, Intimidate, Law, Listen, Mechanical Repair, Psychology, Stealth, Survival (any), Track. Such people do anything to get the job done and fulfill their goals. Chaosium Unveiled: Inside Pulp Cthulhu Pulp Cthulhu | Chaosium Unveiled Watch on The new rule set helps keepers and players create characters who are not everyday people confronting dark forces; rather, these characters have higher abilities, they have better skill sets, they're harder to kill and less likely to go insane. (Such as FIghting (Swords) or Firearms (Rifle)). . Adjustments: A person whose view of humanity is cold, stark, and in their minds rational. A brother? Everyone let me down, so I take care of myself. - Add 100 Bonus Points divided between the following skills: Art/Craft (acting), Appraise, Charm, Disguise, Drive Auto, Fast Talk, Fighting (Brawl), Firearms (handguns), Listen, Psychology, Sleight of Hand, Stealth. We think you'll have a much more enjoyable experience. stole money from them, informed the police about them, refused to help when they were desperate). Pulp talents grant further benefits to your character that reflect your style and themes. It differs from D&D and other games of the genre by creating a horrifying world inspired by Lovecraft's writings, and characters in the game (like characters in the story) are drastically outmatched by the dark forces they face. What? And since he's been partly educated by the Bandars, I'm sure he knows something about poisons and darts Don't know much the Shadow (unfortunately never been published in France, we just know the movie), but for the Phantom (many french-translated comics) I remember he mainly uses his two guns (maybe he shouldn't have any malus when using both of them at the same time? Reddit and its partners use cookies and similar technologies to provide you with a better experience. A Bon Vivant is someone who lives well, regardless of whether or not they are rich. financially, they protected you through hard times, got you your first job). Handouts and maps are provided for the adventures. They give your life meaning. Baal-Pteor, one of the two strongest men Conan faces in the Howard stories probably rates 90 Strength (but a larger size than Conan, probably 90 or 95 to Conan's 85), Still working on Conan, The Spider, Solomon Kane, and El Borak! It will have awarded you 100 skill points which you may spend on specific skills it lists, in addition to your occupational and personal interest skills. the park bench where you first kissed, your university, your grandmothers home). May spend 10 Luck points to gain a bonus die to Disguise or Art/Craft (Acting) rolls; includes ventriloquism (able to throw voice over long distances so it appears that the sound is emanating from somewhere other than the hero). I did not even know that your avatar was the Spider!! This is a great part of the game's charm and fun, yet for some players, there's a frustration in the fact that the odds are tilted in the bad guys' favor. - Core Characteristic: Choose Either STR or SIZ For the characteristics, I just winged them. If you have an account, sign in now to post with your account. 1 - Keen Vision: Gain a bonus die to Spot Hidden rolls. , so there's nothing to lose. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. - Significant People (Who matters to your investigator? you will have instant access to your previous versions. Pointing at the background section of their character sheet, the player pleads that he haspartly educated by the Bandars and that he knows something about poisons. We have run scenarios with both. Which one do you think I should remove,Linguist, Quick Healer, Sharp Witted or Strong Willed? Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. Be it for the thrill of the chase, the prize at the end, or the innate drive to master their environment, hunters are relentless in pursuit of their chosen prey, and are possessed of a calm, calculating manner that allows them to choose the moment to strike. Roll and record (2d6 + 6)x5, re-rolling 1s, 2 times and record each outcome. Adjustments: This application uses material with the permission of Chaosium Inc. The Society produces motion pictures, audio dramas, musical projects, publications, prop replicas and much more - all of which take Lovecrafts creations to a whole new level. Now find out what your Damage Bonus is, as well as your build! It's like having a rewind button for your campaign. Linguist, Quick Healer, Sharp Witted or Strong Willed. ordinary Call of Cthulhu detective, relies more on deductive reasoning and a powerful intellect. Create a new Call of Cthulhu 7th edition Character/Investigator from scratch. Each Archetype grants a +1 step bonus to any one attribute of choice, grants 2 bonus edges of choice (ignoring all qualification . I've been bouncing around trying Call of Cthulhu with some friends over Discord. If you play Call of Cthulhu, do you need this supplement? Privacy Policy | Terms of Service, by Mike Mason, with Bligh, Lowder, Tidball, White, Fricker, Baur, Sanderson and Kramer, Price: $44.95 (hardcover), $22.50 (PDF download). Physical Talents. Ignores Sanity point loss from attacking other humans, viewing horrific injuries, or the deceased. Chaosium has provided prospective keepers with a Pulp-o-Meter set of rules; these are rules which Keepers can use if they want an especially outrageous world with improbable but thrilling twists and turns, or which they can ignore in favor of slightly more realistic gaming. Reduces difficulty by one level or gains bonus die to Intimidate roll. Write down a few important things you think it would be useful for your investigator to have. - Assets: This is the dollar sum of your worldly possessions, investments, and property- you get to decide, by noting down on your sheet, a vague idea of where its all placed. You should check them out. Overall the layout is on par with the recent books of the new and improved Chaosium. But as the game got further along and things heated up, the pulpiness began to blossom. - Add 100 Bonus Points divided between the following skills: Animal Handling, Climb, Electrical Repair, Fast Talk, First Aid, Jump, Library Use, Listen, Navigate, Photography, Science (any), Stealth, Track. You will be able to leave a comment after signing in, Adventure! Figure out some of the very basic details of your character! you should have died in their place, you fell out over something you said, you didnt step up and help them when you had the chance). or allow him twice attacks/turn?). Otherwise this looks pretty god. Plus, you have our As a Keeper, at first I was bothered by the fact that my players had a close encounter with a very dangerous thing and emerged alive and sane. For full functionality of this site it is necessary to enable JavaScript. Someone famous, you don't need to know them. - Add 100 Bonus Points divided between the following skills: Drive Auto, Fighting (brawl), Firearms (any), Intimidate, Listen, Mechanical repair, Spot Hidden, Swim, Throw. One of my prospective players is particularly wary of the, uh, lethality CoC is known for. It's like having a rewind button for your campaign. Like determining your points, this will be listed with your occupation, or determined by your DM. Adjustments: - Talents: Any Two. Its not necessary to have intricately detailed entries- a few briefly listed items can be open-ended and inspirational! Theoratically, I would need it twice but I do not think it is unreasonable to take them both under one. They believe laws are meant to be broken, or at least skirted around. - Meaningful Locations (Is there somewhere important to you?) If both STR and DEX are each greater than SIZ. How? Characteristic dice rolls are made for you by the system (with a re-roll function). As a result, Call of Cthulhu characters are famously prone to short careers ending in death and madness. I suppose you meant the Shadow, not the Phantom. Use this number for the Core Characteristic you received from your Pulp Archetype. Key connections are especially helpful at aiding hero's in regaining sanity. Does not lose next action when "diving for cover" versus firearms. Can remember many details; gains a bonus due when making Know rolls. Skills usually begin with a percentage number (such as Accounting, which begins at 5%, or Dodge, which begins at half your Dex value). , so there's nothing to lose. Adjustments: 2 - Quick Healer: natural healing is increased to +3 hit points . Pulp Archetypes Archetypes Below are some suggested archetypes for Pulp characters: Ace Reporter Suggested Skills: Investigation, Notice, Persuasion, Streetwise, Tracking Suggested Edges: Alertness, Attractive, Charmer, Investigator, Moxie, Photographic Memory Suggested Hindrances: Curious, Doubting Thomas Flying Ace You should check them out. One of them is the Two-Headed Serpent for Pulp Cthulhu (CoC 7th edition). Generally, they're a cut above normal folks, but tend to have a narrower focus than the main character (s). It showed me that Pulp Cthulhu was very light in gadgets. It has only 5 psychic abilities, clairvoyance, divination, medium, psychometry and telekinesis (not even telepathy). (Maybe Bran Mak Morn too). I thought about it but Indy is not a big guy and to get +1d4 damage he would need STR 65 and it would give him Build 1. Adventurer The adventurer wants a life of excitement and thrills, and cannot exist within a normal, mundane job! Able to determine what language is being spoken (or what is written); gains a bonus die to Language rolls. Ihave not yet triedto add traits, personality and background elements. - Talents: Any two. Access your saved characters, download investigator sheets, udate skills and characteristics and more.