Feel free to skip some of these if you have a good sense of how Yuriko works. When I was new to the format and still fancied myself a control player, I put together a Dralnu, Lich Lord deck, but I quickly discovered I didn't enjoy the feeling of being on the defensive. Like every deck, the supporting cards are indispensable, offering us ramp, card draw, and protection options. If cards like Demonic Tutor are not in your price range, I still think it's worth including tutor effects like Diabolic Tutor. There are times in Yuriko where you have a bunch of ninjas and just want to dump your hand and go for it, hoping its enough. Unless it's an emergency, we're probably not using any of our creature lands to cheat Yuriko into play, but once we have a Ninja enchantment on board, they each represent more card draw. TappedOut.js Blog Widget, Kamigawa stuff! Opponents: Jhoira, Weatherlight Captain & Yuriko, the Tiger's Shadow Starting hand was decent but I don't remember much of it since it got wheeled away with a turn 3 Windfall.. T1 - Fetch to Plains + Soul Warden T2 - Seraph Sanctuary + Giada, Font of Hope T3 - Plains + Crucible of Worlds Lost 5 cards in hand to Windfall and drew a new 5. I want to make a quick note here. Edric is cheap, and his access to blue means that we still get many of the better evasive creatures. Karn's Temporal Sundering costs one extra, but has the extra benefit of bouncing a blocker for the following turn. Propaganda is our other option for protection, and will likely dissuade most opponents from sending attackers in our direction. These can help us dig towards one of our Ninja enchantments, our game-ending spells, or else just replace themselves. 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Sometimes this will simply be the end of a war of attrition. Yuriko Turn and Burn - cEDH // Commander / EDH (Yuriko, the Tiger's I was part of a game where an opponents played Study, and was the perpetual target for the rest of the game. Top opponents include Winota, Kess, Najeela, and Krikk. I love the joke of throwing it for 3 million damage, but don't want to ruin games and nights. [ [Brainstorm]], [ [Scroll Rack]], and [ [Jace, the Mind Sculptor]] are all really important. Yuriko, the Tiger's Shadow - TappedOut Flood of Tears is one of my favorite new blue board wipes, and usually we'll be able to start with something on the board which will give us an advantage in rebuilding. Yennett - Odd Cost Tribal Commander / EDH. 15399 decks (0.629%) Rank #3. At first, Sakashima seems like just another Clone. I like what Regent offers this kind of strategy, but as I cut towards a leaner curve, Regent didn't seem to fit. The MVP of the extra turn category has to be Temporal Trespass: It has the third highest cmc in the whole deck, and I've found myself having enough cards in the graveyard to cast it easily in the late game. )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? Tempo Likewise if you can afford an Imperial Seal, this deck certainly won't complain about another one-mana way to find Arcane Adaptation. I either do this by multiplying the ninjas on the field (changelings, [[conspiracy]] effects, or [[mist-syndicate naga]] tokens) or multiplying the yuriko triggers ([[sakashima the imposter]], [[spark double]], and potentially [[phyrexian metamorph]]). That being said, we will play 2+cmc enablers only when they have other advantages that make them too good to pass up. I know what you're all thinking: "Scot! 5cmc cards can usually be cast (especially if they are ninjas, miracle cards, or the like), are less likely to draw aggro, and are more likely to synergize with our game plan. Functionally, Yuriko operates more similarly to Edric than Vela, but many of the cards that made me interested in Vela for an unblockable strategy are equally applicable in Yuriko. I still think Skulker will be a reasonable include because it can become a 4/4 unblockable creature on its own (and can grant Yuriko unblockable) but I also wouldn't be surprised if this card is one of the first cards on the chopping block in favor of more efficient options. This will require TappedOut.js included in your blog. Its a great card and if you have and like it by all means play it. I've pointed out that we'll be relying on Yuriko's burn damage to finish off our opponents. This is how we ended up with the creatures that "suck". When the man comes around Commander / EDH. I suggest running [ [Conspiracy]] over this. This approach to the deck was also not afraid to play big expensive cards like Enter the Infinite, Draco and the like which were almost never cast, but served well to kill the table with multiple Yuriko triggers. And you're right! What's particularly excellent about Student is that, in this deck, it's a Phantasmal Image with no downside that counts as a Ninja even if it copies our opponent's Progenitus. Yuriko Casually Competitive EDH Deck - mtggoldfish.com Primer for Turbo Ad Nauseam : r/CompetitiveEDH - Reddit Let's go back in time and discuss the impetus for this deck. It's also worth noting that we can activate Witch politically as well, buffing our opponents as they attack each other. This pushes us in a direction of caring about cmc for reasons other than mana curve. The UB color combination has always been a struggle for me in Commander, in large part because I could never find a commander to match my personality. Our solution to disruption and combos is counterspells. After attacking and doing damage off of these, we'll either cast Temporal Mastery if we can for its miracle cost, delve Temporal Trespass, or cast any of these spells to make sure that we get enough turns to finish them off. Until next time, I wish you all the best,and happy brewing! Secondly, by default the fact that ninjutsu functions from the hand means that it does not function from the command zone. Yuriko can be built differently based on your preference and meta. I really like how Clones scale in this deck. Ninjutsu Yuriko. EDH Recommendations and strategy content for Magic: the Gathering Commander. I pointed out that it's a very real possibility for us to have a turn two Yuriko, and this is made possible because 12 of our creatures are one-drops. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. You have to discard your cards as part of the cost regardless of whether it resolves or not, and its a huge pain to discard most of your hand only to be countered! Before the release of Kamigawa: Neon Dynasty, we didnt have a ton of ninjas in the deck, so the unblockable enablers were essential for getting the ninjas we did have to connect. In my old casual days I used Dauthi Slayer and other creatures with Shadow to achieve this, but today we have better options, like Triton Shorestalker for instance. Often it is best to take a little more time in the early turns to ramp and get some top-deck manipulation on board. But with more testing, I believe the tempo advantage they provide is enough to outweigh this downside. For this reason the only high cmc cards I am playing generally are those that like Commit / Memory, Temporal Trespass, Temporal Mastery, and Alrund's Epiphany that we'll ultimate cast for cheaper. Sensei's Divining Top, Scroll Rack, Soothsaying, and Lim-Dul's Vault all are in the deck to help us get what we need, to smooth our our draws, and to get Yuriko's triggers to do what we want them to do. While people seem to have varying opinions on this year's offering, I think it's fairly safe to say that we've gotten a bounty of awesome new legends and planeswalkers to lead us into battle. Privacy Policy. The ninjutsu cost of Ninja of the Deep Hours is a cmc of 2, which is a much better rate than hard casting it, and which avoids summoning sickness. For a while I didnt play Memnite or Phyrexian Walker because they don't have any kind of evasion. If we dome our opponent's with Temporal Trespass on turn two they will probably gang up on us and destroy us before we can get into a commanding board state. Ninjutsu Some players still adopt this approach, and while it has a lot of variance, it can definitely be fun. This year my heart was stolen by our first UB Ninja legend, Yuriko, the Tiger's Shadow. Our next round of creatures is a little bit bigger, and offers a bit more utility. Scan this QR code to download the app now. Yuriko, the Tiger's Shadow : r/EDH - Reddit I prefer controlled smashing, and best associate with the Temur colors. Make sure to either time it right or back your play up with your own Counterspell in this case. Most primers for lists assume you have some knowledge of turbo naus strategy, and I've seen a lot of discussion . We'd also like a way to make all of our creatures, including enablers and tokens, into ninjas, which is why we are running Arcane Adaptation, Conspiracy, and Maskwood Nexus. My newest addition to his category is Fierce Guardianship, which is a free negate as long as we control Yuriko! However, he doesn't have evasion himself, and costs four cmc to cast, which is a higher rate than we would want for this type of creature. She also draws cards without "drawing" them (thus avoiding any draw hate), and uses the cmc of the cards she draws to damage all of our opponents. June 18, 2022, Lots of Testing! Help | Turns While he'd still be better than Throatseeker because of his damage alone, he still doesn't make the cut. Among our tutoring options, I aimed for some of the cheapest options, given the low curve and low land count. ?, Ninjitsu, to learn from, Seems there are no cards in the Acquireboard. The reason being that you can use them after your ninjas have dealt combat damage, in response to Yuriko's trigger. Sakashima even protects herself, and lets us reset her if something more desirable enters the battlefield. I'm assuming that's equivalent to a 7-8, shy of cEDH? Ninja In many decks there is one card that is "the best card in the deck" that is always worth tutoring. There are 2 ways we can do this: One-time use tutors like Vampiric Tutor or repeatable effects like Sensei's Divining Top. When most people think of UB, myself included, the signature abilities that come to mind are mill, clones, counterspells, and recursion. You write about decks that play big, stupid creatures that brutally run your opponents into the ground! First, Yuriko's triggered ability carries with it some burn damage, meaning that we don't have to be as concerned with the pump effects that an Edric deck might need to close the game. A final bonus enabler is Moonblade Shinobi. Playful OwO Commander / EDH. Privacy statement | Tetsuko was in and out of this deck during the design process, but she made the final cut because I realized how valuable she could be in situations where the air is gummed up with flyers. It's a buy in tournament with prize support and as such they are not allowing proxies. What we'll be looking for, first and foremost, are cards which grant all of our creatures evasion. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Even Brudiclad, Telchor Engineer has the potential to go off the rails in very fun ways, but today we won't be discussing any of these. Most of the time I become arch enemy before I can pull a win, and I hear that's pretty common for Yuriko. Feb. 16, 2022. Most cEDH decks run a ton of fast mana Firstly, there were no legendary ninjas in both blue and black, and thus while Higure, the Still Wind might seem like a great general there wasn't really enough support to field a full deck. Achieved #36 position overall 2 years ago. Aside from the Yuriko deck, I've been trying to find more ways to interact with you all. This is the most challenging part of playing Yuriko. We have to remember that evasive one drops also do terrible damage with Yuriko triggers, so we don't want more than we need. So I'm putting up what I have and seeing if I can learn from the crowd. I didn't end up including this card because it seemed too "cute," but it could be a fun option if you're in a Wrath-heavy meta. There are very few decks that could convince me to play Tormented Soul in Commander, but this is one of them. Whisper lets us dig two cards deeper on demand, while Arena will help us slowly accrue more value as the game goes on. You can easily tone it down by cutting the free counterspells like Fierce Guardianship, or by cutting the one mana tutors such as Vampiric Tutor. Welcome to my Yuriko primer! TappedOut.js Blog Widget, We'll want to begin by ramping, as in any deck, and by getting out some of our ninja enablers. Because our creatures are mostly evasive, and because we plan to go wide, even a little bit of team pumping will dramatically increase our clock. The key thing to note here is that even if a card only costs 5cmc, if we get even four triggers we've wiped out half of each player's starting life total. I already did some changes, e.g. If you like my articles, follow me there! Swan Song, Counterspell, and Negate each provide us a catchall for the spells that will give us the most trouble. Some enablers that I used to play in the past but just barely miss the mark are Sage Owl, Spire Owl and Augury Owl. That being said, some still opt for this approach, and if you are interested in playing a deck like this you can watch a sample game here- https://www.youtube.com/embed/kLvDlCm30MI. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. Thank you so much for reading through my Yuriko, the Tiger's Shadow deck and primer! Given that our creatures are so cheap, replaying them shouldn't be an issue. It turns out that blue and black have trouble with most noncreature forms of removal. Have at it! If the table is ok with playing it, and I manage to flip it, we all cheer and laugh, but ignore it as a simple land and continue play as normal. She portrayed Anne Yuri in the Japanese television series Ultra Seven (1967-1968) and subsequent appearances in other Ultra Series film and television and projects. They effectively negate the "return a creature to hand" cost of ninjutsu, which allows us to further our game plan without having to take one step back, so to speak. This means that you're the primary target for your opponent's interaction. Since then I have play-tested extensively, and have cut and added cards as new sets are released. This will allow us to ninjutsu our other ninjas onto the battlefield, and more importantly, get Yuriko back ASAP if she is destroyed. Primer Yuriko Farm Yuriko - Turbo Ad Nauseam Yuriko has been a fan favorite in the EDH community for quite some time and that is largely because Yuriko is a card that nearly every single Magic player can identify with. The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. After much testing I am pleased to offer up my Yuriko ninjas list. I always lacked inspiration, and I would force myself to brew various commanders in the hopes of being surprised by the final result. That being said, he makes two thopters that can either make him (or another ninja) evasive, and can enable ninjas themselves. Support us . More on that below! The first was called Unblockable, which included creatures such as Gudul Lurker and Mist-Cloaked Herald. We've talked about most of these cards already, and for the most part, the cards we haven't talked about are standard fare. The longer I brewed, however, I began to realize that quantity was probably more valuable than quality, since our tutor count is so high. )Also Demonic Consultation and Tetsuko Umezawa are cards that show up most of the times. In a deck where everything is evasive, any amount of extra buff is worth our attention, and this is one of our better options. HOW GOOD IS YURIKO IN cEDH? - Play to Win Deck Tech - YouTube Ramp is one thing that Yuriko decks are not very good at. Inkfathom Witch offers us a way to turn our little dudes into a real clock. Also, I love the flavor of ninjas dropping from a flying contraption! You can also make it more competitive by adding the Demonic Consultation & Thassa's Oracle combo, or stax pieces like Null Rod. While the six off the top was never bad, it always sucked to have it in hand late in game when our life total was too low to use it. Could you give me some advice on which cards are worth adding to my pile (~10-20 per card, not too many), which cards I could / should remove for the cards in the sideboard and general advice on the deck? The three creatures lacking evasion can copy our evasive creatures to become evasive themselves. If you have any questions/comments/suggestions feel free to leave a comment! This is the version of the deck played here, which is an optimized ninjas tribal approach that plays lots of ninjas while keeping good top-deck manipulation and interaction, which plays a suite of extra turn spells to facilitate a win when we're ready. In the pre-Modern Horizons version of the deck, our favorite thing to do was to copy Yuriko as many times as possible, using Mirror Gallery as a workaround for the legendary rule. New. Let's check out what this deck has to offer on the "Fatties" end. If you're able to take 2-3 turns in a row with a couple of triggers from Yuriko each time, it's almost always enough to take the win. The Knowledge Pool - Yuriko, the Tiger's Shadow - EDHREC This combination seemed like a better version of the Vela deck I had been building, but again there was a problem. We're also running a bonus enabler in Whirler Rogue who, at four cmc, is far above the rate we'd want for a regular enabler. Despite the fact that Yuriko will be very challenging to remove for long, I still want to have some back-up plans built in to our strategy, so our Ninjas aren't completely worthless without her. This card was only ever in because prior to Neon Dynasty he was a ninja that could hit the board for a ninjutsu cost of 2 and start racking Yuriko triggers. Luckily for us, Yuriko already does a really good job of ensuring that we draw lots of cards, but blue and black have the best options for card draw, and I think it would be wasteful not to take advantage. Privacy statement | Infiltrator and Muddle are two cards that do things that our deck wants to be doing anyway, and the fact that they can represent two additional copies of Unnatural Selection increases the value of all three cards. Yuriko Hishimi - Wikipedia Boosting base power is a big deal for a deck where all of the creatures are evasive, and coupled with Yuriko's triggers, we can realistically expect about six damage from each attacker. There used to be very few ninjas with that low of a ninjutsu cost, so he made the cut on that alone. It's possible to play expensive commanders successfully, but it's much tougher when you expect them to be the linchpin of your strategy. Yuriko decks are already incredibly mana hungry and this card just adds even more strain. lonely sandbar & barren moor, is that cycling good for something? As such, the only thing Yuriko really has to fear is being stolen with Control Magic spells and abilities or hit with an Imprisoned in the Moon type of effect. These cards will do tons of damage without rotting in our hands due to delve, miracle, and other abilities that allow us to skirt the cmc. While this guy has ninjutsu and can actually dish out respectable damage on his own, he doesn't have any other abilities, making him suboptimal here. You can now import it in the MTG Arena client. Mothdust Changeling is here entirely because it's effectively a Ninja without any help. Primer Yuriko Pivot cEDH - A deck created using Yuriko, the Tiger's Shadow (2022) (Commander / EDH MTG Deck) - TappedOut Tapped out has the "maybe" board already loaded, but I am holding onto copies of [[cryptic command]], [[deadly rollick]], [[fierce guardianship]], [[swan song]], [[mystic remora]], [[rhystic study]], [[time stretch]], and [[phyrexian metamorph]]. I finally got to play enough games with the new cards from Kamigawa that I feel confident enough to update my decklist. Phantasmal Image is whatever we need it to be. Simply put, Edric is just too good of a card; he comes down, you attack with your creatures, and you profit. If the game comes down to the wire, tutoring in this way could be the difference between winning and losing. Instead focus on giving your on board ninjas evasion so they can continue getting through and drawing you cards. The cream of the crop are Sun Quan, Lord of Wu, Archetype of Imagination, Cover of Darkness, and Tetsuko Umezawa, Fugitive as they give most of our creatures evasion against most things, but Higure, the Still Wind, Shizo, Death's Storehouse, Smoke Shroud, and Access Tunnel can give some evasion as well. To begin with, Commander Ninjutsu is effectively an activated ability which functions from the command zone. We don't have much in the way of creature removal, barring Cyclonic Rift and Evacuation, and most Wraths pose a greater threat to us than our opponents. In most Commander games we probably won't have to worry about too many flyers, but if we're trying to finish off an opponent that has Spirit tokens, we're in for a rough time without Tetsuko. Welcome back to The Knowledge Pool! When we need to deal with the entire board, we tend to run blue-based board wipes as these bounce our ninjas back to our hands where we can re-use them. If your play style is anything like mine, then Yuriko is for you! We want to spend our mana on our turn using ninjutsu and manipulating our library, so it's too much of a burden to pass with more than 2 untapped lands. By the way, please don't be intimidated by the cost! If the game goes on much longer, we can be overwhelmed by our opponents' more expensive and powerful cards. Let's take a look at the glue holding this party together. While not directly a creature, I did want to acknowledge our creature lands/rocks and Bitterblossom. Primer; Stats; My Price Tabletop Arena MTGO. Many of these cards we've already talked about in detail. This approach could provide some insanely powerful plays, but was also more prone to variance due to the low ninja count and the high number of high mana kill spells that could sometimes rot in our hand. Lord Windgrace would make sense because of my fondness for lands. Oftentimes if we have one of these out, a few creatures, and one of our evasion pieces above, we can win in a single turn. Originally Skulker was included in this list because of its combination of activated and triggered abilities. Cookie Notice A collection of Magic: The Gathering (MTG) decks from the Competitive Commander (EDH) Format. Luckily for Thada, the other blue players are also likely to be playing artifacts (especially the ones who are testing out the new UR commanders), but even if we can only snag an opposing Sol Ring we would be very happy. The fact that Hope of Ghirapur also has a colorless cost shouldn't be ignored. Didn't I already go on a rant about only including creatures that have evasion? UB (Dimir) As long as we have any of our Ninja enchantments active, Coat of Arms will provide gigantic increases in power to our team. Over time I want to get those blinged and autographed since it's my first deck. As for interaction, Throat Slitter and my favorite ninja of all-time, card:Mist-blade Shinobi exist to help us to deal with creature-based threats repeatedly. Apparently Krikk has been winning the tournament nearly . This site 2023 TappedOut.net, LLC This leaves no room to cast any ramp spells on turn 1 or 2, and forgoing the tempo advantage to get ahead on mana is just not where we want to be. Most of the main cuts for this deck were Ninjas and cards that gave unblockability, like Thassa, God of the Sea and Vela The Night-Clad.