Parabolic, suborbital and ballistic trajectories all follow elliptic paths. Players get hung up on what options have the most DPS in a perfectly ideal setting, but most settings are not ideal, and some players are better with some weapons than others. Resistant Tether 5% and Enhanced Resistant Tether 10% In Garden of Salvation, each mod adds their resistance together for a max of 50%. WebUpdate available. If kinetic does not have Auto-Loading holster, reload cancel the weapon by swapping to energy weapon. Due to this class using a super before The damage phase actually starts it is best to run Divinity to keep up the debuff. So, for a 300 Attack Fatebringer, the Attack modifier is: 300 - 80 = 220. With the recent buff and Solar 3.0 overhaul, this weapon is now a good and very easy option for damage. There really isn't much to say about this part, other than 'use the correct modifier'. but you can look here for precisely how they affect damage, Click here for what this would look like if written better, https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0, https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true. WebSpreadsheets. Is the boss constantly moving and hard to hit like Rhulk in Vow of the Disciple? At 21601440 resolution, the shield portion of the health bar is 404 pixels wide, meaning a change in damage of 1% over the length of the bar SHOULD be measurable as a 4 pixel difference. WebDamage Calculator. This means that if you're comparing Attack directly you might as well be comparing levels. a lvl 20 sniper with high impact will deal more dmg per shot than a lvl 20 sniper with lower impact, but also fire slower. This can be easily achieved by grabbing the orbs from a teammates super at the start of a damage phase. WebThe WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per This is what took the most time to precisely figure out. The higher the impact, the more damage you deal each time a bullet connects. Environmental Damage is handled a little differently, and you only have about a 50% resistance to damage in those same supers. ', referring to the nuclear power plant in Ignalina, mean? (download it if you want to use it). 3. In general at this point it's better to just testfire the weapon. If you select Dead Man's Tale you can see how Cranial Spike will change the PvE DPS, or how the hip-fire mode will change the time-to-kill in PvP, you could then see how this stacks with something like Empowering Rift etc. I suppose if this post gets enough attention I'll consider doing them as well. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. To get the most out of this perk, use the entire magazine of a gun and practice adjusting to the timer of the perk activating as the noise indicating the perk activating will be covered up by the hectic nature and flood of sound from an encounter. Welcome to Destiny Reddit! Instead of simply being Attack rating - Rarity modifier, it is taken one step further and becomes: (300 - Rarity modifier) x 1.07log1.05025(Attack rating/300). Esoterikk has posted a videooutlining most of the current mods and changes for Beyond Light. Save my name, email, and website in this browser for the next time I comment. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 2.0380 WM (eg. Buff/Debuffs: A couple weeks ago we added a more advanced buff and debuff stacking calculator, you can select all kinds of buffs and debuffs as well as your subclass. Cleaner SEARCH tab and overall tidy of the whole sheet, Removed the DPS tab and added it into the Full Stat List tab, Hid the Full Archetype TTK List and Reference tabs as they are just calculations, feel free to unhide them, Effective range calculations now match the formula by. With this, grenades are a good means of dealing supplemental damage, reload canceling, and increasing total damage for you and teammates if there is no Divinity or Tether active. It is mandatory to procure user consent prior to running these cookies on your website. If your group is using a Divinity and a Tether, the target is only receiving damage for one of those debuffs. Attack rating 'caps' for levels below 20 also do not follow the commonly supposed "Attack/15" rule, but instead are rather arbitrary. But it would have certainly been a lot more difficult without the help of u/IphStich and online sources: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0 (For a lot of weapon intel and the PvP damage factors), https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true (For a lot of weapon intel, making it easier to derive Weapon Modifiers), http://planetdestiny.com/ (For weapon intel and a good database to base my discussion on), The quick damage calculation spreadsheet (download it if you want to use it), Scan this QR code to download the app now. With the various things. Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. This super deals a good amount of damage, but not quite as much as the other options mentioned. WebBased on 22.0K+ copies of this weapon with a mod equipped, these are the 8 most frequently used: Backup Mag 20.4% of Rolls Major Spec 17.2% of Rolls Minor Spec 16.0% of Rolls Counterbalance Stock 16.0% of Rolls Targeting Adjuster 12.3% of Rolls Boss Spec 7.0% of Rolls Icarus Grip 3.1% of Rolls Freehand Grip 2.7% of Rolls Your Rolls However, in general, we feel like theres a bit of an imbalance between aggressive play and defensive tactics., Hi everyone - my calculator has been updated to patch 1.0.8.1 and is available here. The Witherhoard is shot before the super so the tick damage from Witherhoard is occurring when using your super because of the cast time. You also have the option to opt-out of these cookies. Your total amount of Critical Hit Chance. Timur's Lash). I do know that the crit modifier is different on various weapons. I am firm in this belief because it is the only explanation I can come up with for the differences you note between a hand cannon and an auto rifle. No need to run Divinity nor Witherhoard. A minor scale definition: am I missing something? Measurements for most tests were only taken from damage to the Shield portion of the Damage bar, as the Health portion is smaller and slightly more inconsistent. Used to visually compare two weapons by their stats, PvE DPS, and PvP stats. Well do the same thing and assume even class numbers across the board with 2 of each class. See the spreadsheet for them, since there are so many and it would clutter this post. density matrix. We also use third-party cookies that help us analyze and understand how you use this website. This makes using Izanagis Burden easier for teammates as there is less precision required for its use. Please read the sidebar rules and be sure to search for your question before posting. If this is the case the other players will be incentivized to use rocket launchers. The Vow of Disciple raid linear fusion rifle Cataclysmic is the main weapon that can have this roll. Connect and share knowledge within a single location that is structured and easy to search. For a max-possible attack weapon of an equivalent level (300 = Lv30, 315 = Lv31, 331 = Lv32, 347.5 = Lv33, 365=Lv34), damage will only begin to reduce on an enemy 10 levels lower. These are important things to understand when reading these tables: Just as the Destiny 2 Meta and TTK values, DPS values can dramatically change from season to season. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. I am actively doing a full suite of testing (Feel free to reach out if you want to help!) Unexpected uint64 behaviour 0xFFFF'FFFF'FFFF'FFFF - 1 = 0? If you want to determine your percentage of incoming Damage from a source, you can calculate it as follows: ReceivedDamage = (1-Resist_1) * (1-Resist_2) * (1-Resist_3) * (.). This follows the trend of a compounded 7% increase in damage per level where there are four levels; 1.07x1.07x1.07x1.07 = 1.311. But opting out of some of these cookies may have an effect on your browsing experience. Also the "Upgrade damage" mods increase attack rather than impact. The rocket launcher can be shot to reload cancel the Divinity, or sporadically a few times during the damage phase which will interrupt the debuff briefly. It only takes a minute to sign up. This option is not quite as good as the others because it would end up with you not having a primary ammo using weapon, but if you do not have access to any of the exotics or other legendary options is a pretty good replacement that can deal some damage. The tab is fully filterable to compare multiple weapons, e.g. Necessary cookies are absolutely essential for the website to function properly. No other rounding of numbers is done in the calculation, ever. Something else of importance is enemy levels. Praedyth's Timepiece), Pulse Rifle 2; 73 RoF; 7 Impact - 0.4785 WM (eg. Weapon This super got a massive buff with solar 3.0, and the Knock em Down aspect adds knives to the Blade Barrage super increasing its damage even more. No witch queen legendary or crafted weapons are top of their class? You can find a full documentation off all features and the methodology used in the spreadsheet itself so this post is probably not the right place. Here are the instructions how to enable JavaScript in your web browser. That was an error on my database (it was showing the same as Total damage). Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 2.5225 WM (eg. This website uses cookies to improve your experience. I also see a lot of misinformation about this. If you want to know how I calculated WMs, well You can trust that they're correct because I've experimented with the values I found and used multiple weapons for each archetype in addition to various sources. We will keep things simple and focus on the base DPS values of every weapon archetype in the game, therefore excluding Damage perks. WebProjectile speed: Projectile acceleration: Weapon has damage falloff? Reload cancel the moment the magazine is put in by: Shoot 1 shot of high burst weapon in Kinetic Slot (Izanagis Burden, Witherhoard, etc.). We recently added a couple new features that have been in the making for quite a while so I thought I share them with everyone. Another mod to become charged with light, this time the condition is picking up an orb of power. Your average damage dealt within one Magazine in the Dark Zone. These cookies do not store any personal information. The Weapon Type Damage roll on your gloves. Can use Thundercrash with Crest of the Fallen Star or Ward of Dawn. The Last and most important factors to consider are what you have and what you are comfortable using. These were performed at 1083 light (1060 base , +23 Artifact) with Tier 0 resilience armor. I am happy to believe that rate of Fire influences damage since a constant DPS for a given damage rating would make sense which would mean that a faster rate of fire would be less damage per shot. Your total amount of Weapon Type Damage for your gun. Please refresh the page Destiny 2 Power Calculator. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 0.5740 WM (eg. rev2023.4.21.43403. WebFor full functionality of this site it is necessary to enable JavaScript. Your email address will not be published. The DPS of this super is fantastic and with the Celestial Nighthawk, an almost mandatory exotic helmet to use with this super, is a great way for a quick burst of damage and means of reload canceling which will be covered in techniques. This weapon pairs well with any exotic mentioned above, especially Divinity which we will cover in the techniques section below. (Likewise, a 331 Attack weapon has an Attack modifier of (300 - 80) x 1.07log1.05025(331/300) = 251.88, 251.88/220 = 1.145, which is equal to two levels of attack increase; 1.07x1.07 = 1.145. I can only offer educated guesses on my experience while playing the game, and short of a developer jumping on here an answering flat out I doubt we will ever have a definitive answer. Thundercrash, Crest of the Fallen Star, Witherhoard, any SMG, Linear Fusion Rifle with Bait and Switch, and charged with light mod. What determines whether Destiny enemies are vulnerable or resistant to a particular damage type? Massive Breakdown's Destiny 2 Weapon Stats Spreadsheet. MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 1.3485 WM (eg. I hope you find this useful, please let me know if you spot any mistakes or if you have any suggestions! With very few Comment *document.getElementById("comment").setAttribute( "id", "adfe0c0fb967929fc76ca8b64995ca64" );document.getElementById("c80a69ff47").setAttribute( "id", "comment" ); Your email address will not be published. Similar to the search tab, with less information. Please drop me a message if you have any suggestions/improvements! Use the filters to compare lots of weapons at once. Therefore, the damage per bullet equation does not take the Impact stat value into consideration and RPM does not take the RoF stat value into consideration. Was there a difference in impact level between the two and were you testing this on the same level enemy with both guns? The best selection of games which will be released in 2022 and 2023 for PC, PS5, PS4, Xbox Series X/S, Xbox One, Switch - and you can watch in amazing 4K ULTRA HD and 60FPS quality with latest updates about all of the games in this list! Leave none alive. This chart provides a brief overview of how Damage resistance works with your power level compared to the Activity power level. And the sniper and hand cannons make the crit zone hitbox larger, as well as having a high crit multiplier. I can't check at the moment but are you saying that two guns with the same damage rating and same rate of fire would have different damage per shot if the impact rating is different? The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 0.4150 WM (eg. That will also include overshields. It's a complex beast that I don't know much about, but I can guarantee that everything in this post is correct if you consider it to be about 'damage before Range becomes a factor'. This is not to say that you can't be good without knowing how damage works, but rather that by knowing how damage works you can achieve precisely what you want to achieve by using a weapon that achieves what you prescribe. For an non-upgraded 242 Attack Fatebringer, the Attack modifier is: 242 - 80 = 162. Ember of Char: Solar ignitions apply scorch to targets. Even the official guides, like the one from Prima Guides (which appears to be the Brady guide) doesn't say exactly how all these numbers interact. The damage equation differs between weapons of Attack less than 300 and more than 300. It is best paired with Witherhoard or Izanagis Burden due to them only having 1 shot per use. Auto-Loading Holster circumvents reload and the other potential perks increase damage. In a nutshell, both of these stats are misleading and past a numerical representation of the gun's performance, have no actual effects on the rounds per minute (RPM) or damage per bullet (referred to simply as "damage") of the gun. An example of this is shoot Izanagis Burden, reload cancel by swapping to a rocket launcher, shoot the rocket, then reload cancel the rocket by swapping back to Izanagis Burden (or dont reload cancel if using Auto-Loading Holster). In the case of destiny it would be a calculation of damage per round then normalized/averaged over a defined time period in this case likely a period of 1 sec. Can be the Gjallarhorn user. These values are just for comparing sniper to sniper, pulse rifle to pulse rifle, etc). Expect different results with different swords. Basically, in PvP, ignore the attack stat completely, unless you're in a mode that has level advantage enabled. Join 9,000+ Guardians in our weekly newsletter. seems like Tarrabah is missing from the primary weapon list. What your teammates are using is another consideration. The first curve applies to your overall light level and stops increasing at the recommended power level. Combination Blow A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. This players role is to lay down the well just before the damage phase to buff everyones damage and create stasis wells for this using the Supreme Wellmaker mod to further buff a teammates damage if they opt to use Reeds Regret and a stasis subclass. Minor, Major, and Boss Resist mods provide a stacking 10% resistance. Usually you fight things above Level 24 (if you're near end-game state) so this almost never matters, but well, let's cover it anyway. Here is the order of inputs when using Bait and Switch: This perk is such a great option for DPS as it allows you to use other weapons for damage rather than performing a reload. Thundercrash with Crest of the Fallen Star, Witherhoard, and any heavy based on preference. When using Divinity you can swap to a rocket, quickly shoot it, and let the rocket reload itself using the perk. The data I refer to is available in this google spreadsheet. These are the stats of sword blocking withTemptations Hookwith different Guard perks. Crafting: Past weekend we added a new feature that was planned for a very long time. This factors in that the first magazine is already loaded, and you keep firing until the last mag is empty. That was a bad bug Thanks a lot for letting me know, that bug would have stayed up there for a while if you hadnt altert me. For Example, Minor resist often measures 9.75% on Thrall melee, but closer to 10% on Hobgoblin snipers. Every weapon archetype in Destiny has its own advantages and disadvantages. Combining burst damage, rate of fire, and reload speeds, DPS is the best indicator of a weapons lethality in PVE. For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks. Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? This means that a 365 Attack weapon will start doing reduced damage to enemies under Lv24, a 331 against enemies under Lv22, and a 300 against enemies under Lv20. Seasoned PVE players have a good understanding of the current PVE meta, and by extension, DPS values. I thought impact affected the amount of damage you did to enemies of low level, where it caps the total damage you can do to them. Sorting by average dps on heavy weapons section shows the top 5 results out of order, can you try testing the bequest, it has the highest impact of all adaptive swords, and i want to know if that makes a diference, Your email address will not be published. Use the filters to compare lots of weapons at once. If using Tether and a weakling grenade it is best to space these out as much as possible to spread out the debuff timer, and an added bonus if you are able to use these abilities to reload cancel which is covered next. Webweapon damage calculator for any one that's interested here is a calculator to tell you how much damage you should do with a weapon. Remember to distinguish between which Attack modifier equation you should use. With the catalyst this gun gets access to auto loading holster, a top tier perk for DPS. Typically encounters have a damage phase which is a window of time in which a boss can be damaged after performing a set of mechanics. Any Ballistics and other damage increasing weapon perks increase damage before any rounding is done. There is only 1 Divinity and 1 or zero Gjallarhorn users. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. you may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. Going by positive feedback from my previous posts I believe this is something to benefit the community. It is important to note that Witherhoard gets this perk if the catalyst is obtained and has a specific quest for it. the question is asking about the math itself. Has depleted uranium been considered for radiation shielding in crewed spacecraft beyond LEO? So far my data points to this being the right explanation: Impact is a measure of how much to scale the Attack of the weapon by, to determine a per-bullet damage. When reloading there is an animation in which the clip is reloaded and ammo shows as being populated in the lower-left corner, but you are unable to shoot the gun during this animation. The grenade is good to have as it can keep a debuff going in case the divinity user needs to reload or shoots a rocket. In this section, DPS refers to the average damage per second a weapon can inflict. Destiny 2 Best in slot finder, damage calculator, recommended rolls and more Database/Toolkit Spreadsheet. TL;DR; The damage value is Damage per second and not Damage per shot. Now that we got equipment out of the way lets get into how to use this equipment as efficiently as possible to maximize DPS. The efficacy of this combination is due to damage being increased when being next to teammates which is common during a damage phase and Triple Tap circumventing some of the lost time from reloading. Great for certain high damage options such as Reeds Regret and a stasis class. (in Destiny), tar command with and without --absolute-names option. 3. If you have a calculator that can't use logarithms of variable base values, then you can instead enter this as: (300 - Rarity modifier) x 1.07log(Attack rating/300^)/log(1.05025). Your email address will not be published. In almost all cases, the way Damage resistance combines is the same. Privacy Policy. Due to some interactions it is recommended only one person in your group utilizes this weapon as the impact and tick damage may not be counted if multiple of this weapon are being used. I added this as an option for the spreadsheet, so I recommend checking that out if you're fine with making your own conclusions. Newly added Adagio calculator! In that case, prioritizing a well of radiance instead of a nova bomb super would be best to ensure you and your teammates stay alive while dealing damage. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. 300, 331, and 365 Attack weapons will do the same amount of damage to any enemy of Lv20 and below. Like I said, it's complicated :(. For example a hypothetical bullet that does 10.6 damage on a body shot triples to 31.8 damage on a crit and then gets rounded down to 31 damage. Any group of weapons can be used with this player. Required fields are marked *. This is a unique trace rifle that applies a debuff to the target which not only has your teammates deal 30% more damage, but also creates an easy to hit critical damage hit box on the target. Many other things come into play. As an example, the reason why my favourite Hand Cannon is Up The Ante is because it has enough damage dealing potential to only just get almost every non-PoE non-Raid headshot kill that the other Hand Cannons can get and the only reason why I could know this is by knowing how damage works. Some of them are almost as important as raw damage. Is there a generic term for these trajectories? The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. Thanks for all the support, agents! A pulse grande can be worked into the combo to reload cancel the Linear Fusion Rifle. Timur's Lash). If I'm updating the sheet I'll mention it on this tab. Neither Golden Gun super seems to have any Damage Resistance provided. Minor Taken Hobgoblin Dreaming City Chamber of Starlight, Minor Taken Acolyte Dreaming City Aphelions Rest, Minor Taken Vandal Dreaming City Aphelions Rest, Network Projector Boss Cyclops Curse of Osiris Story Mission, Hive Barrier Knight Champion Moon Hellmouth, Hive Lunar Scavenger Knight Moon Hellmouth. What "benchmarks" means in "what are benchmarks for?". Now who ever said that Bungie didn't balance PvE and PvP separately? For Example, the overshield from Saint-14s helm with Bubble is a different amount then the overshield from the defensive strike melee ability. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 25.2 AM (eg. Increases Sword stats to max, resistance is still dependent on the sword frame. High impact weapons also tend to have low rates of fire. How do I tell if a weapon causes void damage? Edit: Added in the Special Weapon WMs. If you are the member of your team who is so kindly using Divinity, you can increase your DPS by using a rocket launcher with Auto-Loading Holster. With the new ways that armor mods work, in addition to new exotics, abilities, and a whole new subclass; a lot of this information may be outdated. Nova Bomb Cataclysm, Vortex Grenade with Echo of Undermining and combination of weapons based on preference. The primary strategy with this technique if you are using one weapon for DPS is when you reload a weapon to reload cancel with an ability or super such as shooting Izanagis Burden, reload cancel by throwing a grenade, and repeat as seen in the clip in which a reload cancel is performed both with a weapon swap and grenade throw. Arqade is a question and answer site for passionate videogamers on all platforms. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now!]. Can you update this to the Witch Queen changes. ), Note that in PvP, weapons have an attack modifier depending on the weapon archetype. Bear in mind this number is done with luna/rally/fieldprep reload buffs. It varies between guns even in the same. If you guys can give me the damage you deal with the weapon archetype I'm missing and the Attack of that weapon, I'll gladly add it in. There are no specific recommendations for an exotic as no exotic directly buffs this super, so an exotic armor piece should be selected that addresses other aspects of play. Yes, the exact equation needed for figuring out damage dealt by a bullet. If they use Tether to cover windows in which the Divinity debuff drops, they pair well with using an Izanagis Burden and rocket launcher with Auto-Loading Holster due to the number of abilities used. Clearing weaker enemies faster than you could with a primary ammo weapon. WTF??? Thus, two separate Attack modifier equations exist, and in the damage equation you use the Attack modifier that corresponds to the Attack rating of the weapon, pretty simple. Based on that, when choosing a Power weapon, always keep in mind the type of damage you need. On what basis are pardoning decisions made by presidents or governors when exercising their pardoning power? Impact stat is how much damage you deal per shot. For more articles, check out our other Destiny 2 guides. This players role is to apply the debuff and deal damage by first shooting the first shot of their super, shooting Izanagis Burden, reload cancel Izanagis Burden with the second shot of their super, shoot Izanagis Burden, reload cancel Izanagis Burden by swapping to rocket, shoot rocket, swap to Izanagis Burden, reload cancel by throwing grenade to reapply debuff, shoot Izanagis Burden, reload cancel by swapping to rocket launcher, and finish the phase by swapping between the rocket launcher and Izanagis Burden. Also it would mean that rocket launchers don't do any damage since they don't have an impact stat. I went a little crazy today when I was having fun with the daily strike rotation of solar singe and brawler, mixing it with Wormgod and the hammer throw melee for the Titan. So, a 365 Fatebringer would deal 288.38/220 = 1.311 times as much (31.1% more) damage as a maxed non-Ascended 300 Fatebringer. The WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per bullet if all the other damage affecting factors are the same.
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